BZFlag 1.7e1
- Release Date
-
Change Log
- optional UDP unicast networking, back-compatible w/ old TCP method - frank
- GM now leave smoke trail - frank
- Explosions are larger - frank
- Scrollback and Line wrap (use pageup/down keys) - Digit1
- radar tank dots are larger - frank
- robots have playerxx names and player's email - Tim Riker
- colorize console messages - Tim Riker
- robots score when killing 'owner' - Frank Thilo
- flags under high buildings - Jeremiah Moss
- "world" section in world from file - Jeremiah Moss
- dim paused/nr tanks on radar - Frank Thilo
- fix bzfls for servers on non-5155 - Tim Riker
- pgup/pgdn support in help menu - Kris Verbeeck
- stop using signal() as suggested by Frank Thilo - Tim Riker
- Triple buffering support (actually n way buffering) - XiGraphics
- Joystick support - XiGraphics
- teleporter shot handling improved - chestal
- udp network code reworking to select() on one server port - Tim Riker
- rogue tank placement on enter - chestal
- pseudo variable height buildings in cf mode - Tim Riker
- don't drain and flush audio on solaris - frank
- alpha Macintosh port - Darrell Walisser
- quick message support - Kris Verbeeck
- /kick and /lagstats server messages, -passwd - Frank Thilo
Downloads
Windows
-
bzflag17e1.exe
- e5f6556b9e8d90711ef6b3f5e883c772455ee848403340a0ed6e6188b9337d5b
Source
-
bzflag-1.7e1.tgz
- cf79f845e8e764b5cd3ae0ec056a67ed56b22ffee4e83ab3571f702399fb3b4a