BZFlag 1.10.0
- Release Date
-
- Release Name
-
"Break the world"
Change Log
- control spawn on buildings with -sb - Frank Thilo
- Initial Docbook documentation - Sean Morrison
- Persistent bans with -banfile <filename> - Lars Luthman
- Streamroll collision detection is now compressed in height - Alfredo Tupone
- Rendering options are actuated immediately - Alfredo Tupone
- Height of base thickness (in world files) goes over the wire - Alfredo Tupone
- Fixed collision-detection for many cases - Alfredo Tupone
- falling through floor when lagging
- being stuck when tank expands
- shot going into the ground
- collision with pyramids
- Avoiding stuck on connection - Alfredo Tupone
- Web/Database based list server - Alfredo Tupone, ...
- Fixed bugs in the bzfs manual and the bzfs help output - KR (through Lars)
- Save world files from the client - Dave Brosius
- Drop flags on pause after timeout - Sean Morrison
- Set size of shots on radar - Sean Morrison
- Server spawn positions - Dave Brosius
- Added client-side automatic team selection - Alfredo Tupone, Sean Morrison
- Calc jitter based on client timestamps in MsgPlayerUpdate - Frank Thilo
- Add /reset var server cmd - Dave Brosius
- Add /set var value server cmd - Dave Brosius
- improved /ban /banlist added reason and time parsing - Dennis Pedersen
- Shortened GM to 0.95 normal shot (tunable) - Tim Riker
- tarball now supports "rpm -tb <foo>.tar.gz" - Tim Riker
- bzfs uses 1 port instead of 2 - Alfredo Tupone
- bzflag is officially assigned port 5154 as default - IANA, Tim Riker
- bots (-solo) game is by far more playable - Alfredo Tupone
- Added client-side chat filtering - Sean Morrison
- Configuration files and cache is stored in ~/.bzf/ on *IX - Lars Luthman
- Added team ID to shots for TK reasons (1.9.2) - Jeff Myers
- Changed version numbers to be xx.xx.xx and display the build OS & Date - Jeff Myers & others for auto tools
- Added voting system with /poll, /vote, and /veto commands - Sean Morrison
- Added bzadmin - Lars Luthman
- Munitions now bounce off buildings/ground in z direction - Dave Brosius
- World object and -worldsize parameters - Jeff Myers
- Server side world parm (bzdb) file [clo] - Dave Brosius
- MsgTeamUpdate, MsgFlagUpdate coalesced - Dave Brosius
- Burrow Flag - Dave Brosius
- Observer is a first class team - Dave Brosius
- AutoPilot from 1.8 - Dave Brosius
- Thief Flag - Dave Brosius
- MsgPlayerUpdate now has order, reject ooo packets - Dave Brosius
- Removed old UDP queueing code and headers - Micah Dowty
- Convert closed FlagIds to flexible FlagType's - Micah Dowty, Dave Brosius, Tim Riker
- Add back PNG support from 1.8 - Dave Brosius, Sean Morrison
- Add back BZDB from 1.8 - David Trowbridge, Dave Brosius
- Seer, Masquerade Flags - Dave Brosius
- Don't broadcast single player messages - Dave Brosius
- Customizable map size in maps - Jeff Myers
- Drive and Shoot thru options in maps - Jeff Myers
- Show Team kill score in Scoreboard - Dave Brosius
- Beginnings of flag 'negotiation' - Dave Brosius
- Pass reason in MsgKilled, add support for SR noise - Dave Brosius
- Remove unnecessary MsgScore from player to server - Dave Brosius
- Remove old lag pings - Dave Brosius
- BeOS port - François Revol
- Collision detection fixes - David Trowbridge, Jeff Myers
- PlayerId -> ubyte - David Trowbridge, Frank Thilo
- Get rid of reconnect port - David Trowbridge
- Hunt opponent in HUD - Adam Krell, David Trowbridge
- Flag system cleanup - Dave Brosius
- Server-side callsign and improved chat filtering - Sean Morrison
- Rabbit game style - David Trowbridge, Dave Brosius
Downloads
Windows
macOS
Source