bz_setShotMetaData()
Available since 2.4.14
Set metadata associated with a shot.
If the shot does not exist, the function will do nothing. Setting data for a name on a shot that already exists will replace any existing information.
Usage
void bz_setShotMetaData(const uint32_t shotGUID, const char* name, uint32_t value)
Parameters | ||
---|---|---|
const uint32_t |
shotGUID
|
The GUID of the shot to set metadata for |
const char* |
name
|
The unique key this metadata value will be stored under |
uint32_t |
value
|
The value that will be stored |
void bz_setShotMetaData(const uint32_t shotGUID, const char* name, const char* value)
Parameters | ||
---|---|---|
const uint32_t |
shotGUID
|
The GUID of the shot to set metadata for |
const char* |
name
|
The unique key this metadata value will be stored under |
const char* |
value
|
The value that will be stored |
Other Shot Management Functions
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