bz_setPlayerSpawnAtBase()
Available since 2.4.4
Specify whether or not a player should spawn at their base when they spawn next. This function should be used before a player spawns.
Usage
void bz_setPlayerSpawnAtBase(int playerID, bool base)
Parameters | ||
---|---|---|
int |
playerID
|
The id of the player to target |
bool |
base
|
Set to true to make a player spawn at their base on their next respawn |
Other Player State Functions
This content is maintained on GitHub. We welcome any feedback and improvements!