bz_removeNonPlayerConnectionHandler()
Available since 2.4.0
This function needs a description. Please feel free to contribute a description to this function.
Usage
bool bz_removeNonPlayerConnectionHandler(int connectionID, bz_NonPlayerConnectionHandler* handler)
Parameters | ||
---|---|---|
int |
connectionID
|
|
bz_NonPlayerConnectionHandler* |
handler
|
Returns
bool
Other Connection Management Functions
- bz_disconnectNonPlayerConnection()
- bz_getNonPlayerConnectionHost()
- bz_getNonPlayerConnectionIP()
- bz_getNonPlayerConnectionOutboundPacketCount()
- bz_registerNonPlayerConnectionHandler()
- bz_sendNonPlayerData()
- bz_setNonPlayerDataThrottle()
- bz_setNonPlayerDisconnectOnSend()
- bz_setNonPlayerInactivityTimeout()
This content is maintained on GitHub. We welcome any feedback and improvements!