bz_killPlayer()
Available since 2.4.0
The player with the specified ID playerID is killed by the player with ID killerID using the optional flag flagID.
Usage
bool bz_killPlayer(int playerID, bool spawnOnBase, int killerID, const char* flagID)
| Parameters | ||
|---|---|---|
| int |
playerID
|
The ID of player to be killed. |
| bool |
spawnOnBase
|
If |
| int |
killerID
|
The ID of the killer. If -1, |
| const char* |
flagID
|
If not |
Returns
bool - true if the player was killed, otherwise false.
Other Misc Functions
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