bz_getShotGUID()
Available since 2.4.4
Get the globally unique identifier (GUID) for the specified shot.
Shot GUIDs are unique to each shot fired (within a range of over 4 billion shots fired per server session). This ID can be useful to detect unique shots independent of player reload timers.
Usage
uint32_t bz_getShotGUID(int fromPlayer, int shotID)
Parameters | ||
---|---|---|
int |
fromPlayer
|
The player ID who fired the shot |
int |
shotID
|
The local shot ID relative to the player |
Returns
uint32_t - The GUID for the shot; 0 if the shot does not exist
Other Shot Management Functions
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