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bz_getPlayerBySlotOrCallsign()

Available since 2.4.0

Gets the information for the player with the specified slot index or callsign. This function is intended to be used when implementing custom slash commands that take a player as a parameter.

The returned player info won't update as the game progresses. If you need new updates on the player's info, you can call bz_updatePlayerData(). After you're done with the player info returned from this method, you must release it by calling bz_freePlayerRecord().

Usage

bz_BasePlayerRecord* bz_getPlayerBySlotOrCallsign(const char* name)
Parameters
const char* name

The callsign of a player or the slot number (e.g. #2) of the player with the pound sign (#)

Returns

bz_BasePlayerRecord* - A pointer to the player record or NULL

Other Player Records Functions

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