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bz_getPausedTime()

Available since 2.4.4

Get the amount of time a player has been paused.

Usage

int bz_getPausedTime(int playerID)
Parameters
int playerID

The player whose paused time to get

Returns

int - The number of seconds a player has been paused. If the player ID does not exist, it will return -1; otherwise it will return 0 if the player is not paused or is an observer.

Other Player Latency Functions

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