bz_fireServerShot()
Available since 2.4.14
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Usage
uint32_t bz_fireServerShot(const char* shotType, float origin[3], float vector[3], bz_eTeamType color, int targetPlayerId)
| Parameters | ||
|---|---|---|
| const char* |
shotType
|
|
| float |
origin[3]
|
|
| float |
vector[3]
|
|
| bz_eTeamType |
color
|
|
| int |
targetPlayerId
|
|
Returns
uint32_t
Other Server Side Shots Functions
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