bz_eSlashCommandEvent
This event is called each time a player sends a slash command.
If sourceChannel
value is between 0
and 243
, then the slash command was sent to a player ID. Otherwise, constants are available for determining the target channel of the slash command:
BZ_PUBLICCHAT
BZ_ADMINCHAT
BZ_ROGUECHAT
BZ_REDCHAT
BZ_GREENCHAT
BZ_BLUECHAT
BZ_PURPLECHAT
BZ_OBSERVERCHAT
BZ_RABBITCHAT
BZ_HUNTERCHAT
Data Object Type
2.4.14 bz_SlashCommandEventData_V2
Deprecated Types
These data object types have been deprecated in favor of more recent versions, which contain more or corrected information.
- 2.4.0 bz_SlashCommandEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
from
|
The player who sent the slash command |
bz_ApiString |
message
|
The full text of the chat message for the slash command, containing the command and all associated parameters |
int |
sourceChannel
|
The channel ID of where the slash command was sent to. (available since V2 of the event) |
double |
eventTime
|
The local server time of the event |
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_SlashCommandEventData_V2* dataObject = (bz_SlashCommandEventData_V2*)eventData;
// Data
// ---
// (int) from - The player who sent the slash command
// (bz_ApiString) message - The full text of the chat message for the slash command, containing the command and all associated parameters
// (int) sourceChannel - The channel ID of where the slash command was sent to.
// (double) eventTime - The local server time of the event
Other Slash Commands Events
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