bz_eShotFiredEvent
This event is called each time a shot is fired
Data Object Type
2.4.0 bz_ShotFiredEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
playerID
|
ID of the player that fired the shot |
int |
shotID
|
(UNUSED) Value exists, however it is never set. |
bool |
changed
|
Whether or not the shot has been modified. Shot type will not change unless this is set to 1 (true). |
float[3] |
pos
|
Where the shot was fired |
bz_ApiString |
type
|
The shot type. This is the abbreviation, such as "PZ" or "SW" |
double |
eventTime
|
This value is the local server time of the event. |
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_ShotFiredEventData_V1* dataObject = (bz_ShotFiredEventData_V1*)eventData;
// Data
// ---
// (int) playerID - ID of the player that fired the shot
// (int) shotID - (UNUSED) Value exists, however it is never set.
// (bool) changed - Whether or not the shot has been modified. Shot type will not change unless this is set to 1 (true).
// (float[3]) pos - Where the shot was fired
// (bz_ApiString) type - The shot type. This is the abbreviation, such as "PZ" or "SW"
// (double) eventTime - This value is the local server time of the event.
Other Shots Events
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