bz_eShotEndedEvent
This event is called each time a shot ends
Data Object Type
2.4.0 bz_ShotEndedEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
playerID
|
The player ending the shot |
int |
shotID
|
The shot ID |
bool |
explode
|
Whether the shot exploded or not |
double |
eventTime
|
This value is the local server time of the event. |
Plug-in Usage
There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_ShotEndedEventData_V1* dataObject = (bz_ShotEndedEventData_V1*)eventData;
// Data
// ---
// (int) playerID - The player ending the shot
// (int) shotID - The shot ID
// (bool) explode - Whether the shot exploded or not
// (double) eventTime - This value is the local server time of the event.
Other Shots Events
This content is maintained on GitHub. We welcome any feedback and improvements!