bz_eShotEndedEvent
This event is called each time a shot ends
Data Object Type
2.4.0 bz_ShotEndedEventData_V1
Parameters
These are the values accessible in the bz_EventData variable that's made available in the Event method.
| Data Type | Name | Description | 
|---|---|---|
| int | 
                            playerID
                         | 
                        
                             The player ending the shot  | 
                    
| int | 
                            shotID
                         | 
                        
                             The shot ID  | 
                    
| bool | 
                            explode
                         | 
                        
                             Whether the shot exploded or not  | 
                    
| double | 
                            eventTime
                         | 
                        
                             This value is the local server time of the event.  | 
                    
Plug-in Usage
There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.
Plug-in Example
This block of code can be used to get started when implementing the Event() function of your plug-in.
bz_ShotEndedEventData_V1* dataObject = (bz_ShotEndedEventData_V1*)eventData;
// Data
// ---
// (int)          playerID - The player ending the shot
// (int)          shotID - The shot ID
// (bool)         explode - Whether the shot exploded or not
// (double)       eventTime - This value is the local server time of the event.    
    Other Shots Events
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