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bz_eServerShotFiredEvent

This event is called each time a world weapon is fired

Data Object Type

2.4.14 bz_ServerShotFiredEventData_V1

Parameters

These are the values accessible in the bz_EventData variable that's made available in the Event method.

Data Type Name Description
uint32_t guid

The GUID of the shot that was fired

bz_ApiString flagType

The flag abbreviation of the shot type that was fired

float speed

The speed of the shot fired

float[3] pos

The position of where the shot was fired (x, y, z coordinates)

float[3] velocity

The vector of the shot's direction multiplied by the shot's speed

bz_eTeamType team

The team this shot belongs to

double eventTime

This value is the local server time of the event.

Plug-in Usage

There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.

Plug-in Example

This block of code can be used to get started when implementing the Event() function of your plug-in.

bz_ServerShotFiredEventData_V1* dataObject = (bz_ServerShotFiredEventData_V1*)eventData;

// Data
// ---
// (uint32_t)     guid - The GUID of the shot that was fired
// (bz_ApiString) flagType - The flag abbreviation of the shot type that was fired
// (float)        speed - The speed of the shot fired
// (float[3])     pos - The position of where the shot was fired (x, y, z coordinates)
// (float[3])     velocity - The vector of the shot's direction multiplied by the shot's speed
// (bz_eTeamType) team - The team this shot belongs to
// (double)       eventTime - This value is the local server time of the event.

Other Shots Events

Back to bzfs API Events

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