bz_eRawChatMessageEvent
This event is called for each chat message the server receives. It is called before any filtering is done.
Data Object Type
2.4.4 bz_ChatEventData_V2
Deprecated Types
These data object types have been deprecated in favor of more recent versions, which contain more or corrected information.
- 2.4.0 bz_ChatEventData_V1
 
Parameters
These are the values accessible in the bz_EventData variable that's made available in the Event method.
| Data Type | Name | Description | 
|---|---|---|
| int | 
                            from
                         | 
                        
                             The player ID sending the message.  | 
                    
| int | 
                            to
                         | 
                        
                             The player ID that the message is to if the message is to an individual, or a broadcast. If the message is a broadcast the id will be BZ_ALLUSERS.  | 
                    
| bz_eTeamType | 
                            team
                         | 
                        
                             The team the message is for if it not for an individual or a broadcast. If it is not a team message the team will be eNoTeam.  | 
                    
| bz_ApiString | 
                            message
                         | 
                        
                             The original content of the message before any filtering happens.  | 
                    
| bz_eMessageType | 
                            messageType
                         | 
                        
                             The type of message being sent  | 
                    
| double | 
                            eventTime
                         | 
                        
                             The time of the event.  | 
                    
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
Plug-in Example
This block of code can be used to get started when implementing the Event() function of your plug-in.
bz_ChatEventData_V2* dataObject = (bz_ChatEventData_V2*)eventData;
// Data
// ---
// (int)          from - The player ID sending the message.
// (int)          to - The player ID that the message is to if the message is to an individual, or a broadcast. If the message is a broadcast the id will be BZ_ALLUSERS.
// (bz_eTeamType) team - The team the message is for if it not for an individual or a broadcast. If it is not a team message the team will be eNoTeam.
// (bz_ApiString) message - The original content of the message before any filtering happens.
// (bz_eMessageType) messageType - The type of message being sent
// (double)       eventTime - The time of the event.    
    Other Chat Events
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