Skip to Content

bz_ePlayerUpdateEvent

This event is called each time a player sends an update to the server

Data Object Type

2.4.0 bz_PlayerUpdateEventData_V1

Parameters

These are the values accessible in the bz_EventData variable that's made available in the Event method.

Data Type Name Description
int playerID

ID of the player that sent the update

bz_PlayerUpdateState state

The original state the tank was in

bz_PlayerUpdateState lastState

The second state the tank is currently in to show there was an update

double stateTime

The time the state was updated

double eventTime

The current server time

Plug-in Usage

Here's a list of plug-ins part of the official distribution that makes use of this event:

Plug-in Example

This block of code can be used to get started when implementing the Event() function of your plug-in.

bz_PlayerUpdateEventData_V1* dataObject = (bz_PlayerUpdateEventData_V1*)eventData;

// Data
// ---
// (int)          playerID - ID of the player that sent the update
// (bz_PlayerUpdateState) state - The original state the tank was in
// (bz_PlayerUpdateState) lastState - The second state the tank is currently in to show there was an update
// (double)       stateTime - The time the state was updated
// (double)       eventTime - The current server time

Other Player Events

Back to bzfs API Events

This content is maintained on GitHub. We welcome any feedback and improvements!

Give us Feedback Edit this Page