bz_ePlayerPausedEvent
This event is called each time a playing tank is paused
Data Object Type
2.4.0 bz_PlayerPausedEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
playerID
|
ID of the player who paused. |
bool |
pause
|
Whether the player is pausing (true) or unpausing (false) |
double |
eventTime
|
Time local server time for the event. |
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_PlayerPausedEventData_V1* dataObject = (bz_PlayerPausedEventData_V1*)eventData;
// Data
// ---
// (int) playerID - ID of the player who paused.
// (bool) pause - Whether the player is pausing (true) or unpausing (false)
// (double) eventTime - Time local server time for the event.
Other Player Events
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