bz_ePlayerDieEvent
This event is called each time a tank is killed.
The killerID
attribute can changed by a plug-in to reassign the credit for a kill. This is useful when a world weapon is shot on behalf of a player and the kills belong to a player. Be careful, any number of plug-ins can reassign kills so be sure to only reassign kills under clear conditions for your plugin.
The bz_ePlayerDeathFinalizedEvent
is fired after all plug-ins after finished reassigning any kills.
Data Object Type
2.4.10 bz_PlayerDieEventData_V2
Deprecated Types
These data object types have been deprecated in favor of more recent versions, which contain more or corrected information.
- 2.4.0 bz_PlayerDieEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
playerID
|
ID of the player who was killed. |
bz_eTeamType |
team
|
The team the killed player was on. |
int |
killerID
|
The owner of the shot that killed the player, or BZ_SERVER for server side kills |
bz_eTeamType |
killerTeam
|
The team the owner of the shot was on. |
bz_ApiString |
flagKilledWith
|
The flag name the owner of the shot had when the shot was fired. |
int |
flagHeldWhenKilled
|
The ID of the flag the victim was holding when they died. (available since V2 of the event) |
int |
shotID
|
The shot ID that killed the player, if the player was not killed by a shot, the id will be -1. |
bz_PlayerUpdateState |
state
|
The state record for the killed player at the time of the event |
double |
eventTime
|
Time of the event on the server. |
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
- Phoenix
- RogueGenocide
- customflagsample
- keepaway
- koth
- playHistoryTracker
- rabbitTimer
- rabidRabbit
- shockwaveDeath
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_PlayerDieEventData_V2* dataObject = (bz_PlayerDieEventData_V2*)eventData;
// Data
// ---
// (int) playerID - ID of the player who was killed.
// (bz_eTeamType) team - The team the killed player was on.
// (int) killerID - The owner of the shot that killed the player, or BZ_SERVER for server side kills
// (bz_eTeamType) killerTeam - The team the owner of the shot was on.
// (bz_ApiString) flagKilledWith - The flag name the owner of the shot had when the shot was fired.
// (int) flagHeldWhenKilled - The ID of the flag the victim was holding when they died.
// (int) shotID - The shot ID that killed the player, if the player was not killed by a shot, the id will be -1.
// (bz_PlayerUpdateState) state - The state record for the killed player at the time of the event
// (double) eventTime - Time of the event on the server.
Other Player Events
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