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bz_ePlayerAuthEvent

This event is triggered when a player's authorization status changes

Data Object Type

2.4.0 bz_PlayerAuthEventData_V1

Parameters

These are the values accessible in the bz_EventData variable that's made available in the Event method.

Data Type Name Description
int playerID

The ID of the player who's authorization changed

bool password

(UNUSED) Value exists, however it is never set.

bool globalAuth

(UNUSED) Value exists, however it is never set.

double eventTime

This value is the local server time of the event.

Plug-in Usage

Here's a list of plug-ins part of the official distribution that makes use of this event:

Plug-in Example

This block of code can be used to get started when implementing the Event() function of your plug-in.

bz_PlayerAuthEventData_V1* dataObject = (bz_PlayerAuthEventData_V1*)eventData;

// Data
// ---
// (int)          playerID - The ID of the player who's authorization changed
// (bool)         password - (UNUSED) Value exists, however it is never set.
// (bool)         globalAuth - (UNUSED) Value exists, however it is never set.
// (double)       eventTime - This value is the local server time of the event.

Other Player Events

Back to bzfs API Events

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