bz_ePlayerAuthEvent
This event is triggered when a player's authorization status changes
Data Object Type
2.4.0 bz_PlayerAuthEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
playerID
|
The ID of the player who's authorization changed |
bool |
password
|
(UNUSED) Value exists, however it is never set. |
bool |
globalAuth
|
(UNUSED) Value exists, however it is never set. |
double |
eventTime
|
This value is the local server time of the event. |
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_PlayerAuthEventData_V1* dataObject = (bz_PlayerAuthEventData_V1*)eventData;
// Data
// ---
// (int) playerID - The ID of the player who's authorization changed
// (bool) password - (UNUSED) Value exists, however it is never set.
// (bool) globalAuth - (UNUSED) Value exists, however it is never set.
// (double) eventTime - This value is the local server time of the event.
Other Player Events
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