bz_eGetPlayerSpawnPosEvent
This event is called each time the server needs a new spawn position.
Data Object Type
2.4.0 bz_GetPlayerSpawnPosEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
playerID
|
ID of the player that is requesting the spawn position. |
bz_eTeamType |
team
|
The team the player is currently in. |
bool |
handled
|
The current state representing if other plug-ins have modified the spawn position. |
float[3] |
pos
|
Position where the player will be spawned. This value is initialized to the server |
float |
rot
|
The rotational direction that the player will be spawned at. This value is initialized |
double |
eventTime
|
The local server time of the event. |
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_GetPlayerSpawnPosEventData_V1* dataObject = (bz_GetPlayerSpawnPosEventData_V1*)eventData;
// Data
// ---
// (int) playerID - ID of the player that is requesting the spawn position.
// (bz_eTeamType) team - The team the player is currently in.
// (bool) handled - The current state representing if other plug-ins have modified the spawn position.
// (float[3]) pos - Position where the player will be spawned. This value is initialized to the server
// (float) rot - The rotational direction that the player will be spawned at. This value is initialized
// (double) eventTime - The local server time of the event.
Other Player Spawns Events
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