bz_eGetAutoTeamEvent
This event is called for each new player is added to a team
Data Object Type
2.4.0 bz_GetAutoTeamEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
int |
playerID
|
ID of the player that is being added to the game. |
bz_ApiString |
callsign
|
Callsign of the player that is being added to the game. |
bz_eTeamType |
team
|
The team that the player will be added to. |
bool |
handled
|
The current state representing if other plug-ins have modified the default team. |
double |
eventTime
|
This value is the local server time of the event. |
Plug-in Usage
There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_GetAutoTeamEventData_V1* dataObject = (bz_GetAutoTeamEventData_V1*)eventData;
// Data
// ---
// (int) playerID - ID of the player that is being added to the game.
// (bz_ApiString) callsign - Callsign of the player that is being added to the game.
// (bz_eTeamType) team - The team that the player will be added to.
// (bool) handled - The current state representing if other plug-ins have modified the default team.
// (double) eventTime - This value is the local server time of the event.
Other Player Events
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