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bz_eGameStartEvent

This event is triggered when a timed game begins

Data Object Type

2.4.4 bz_GameStartEndEventData_V2

Deprecated Types

These data object types have been deprecated in favor of more recent versions, which contain more or corrected information.

  • 2.4.0 bz_GameStartEndEventData_V1

Parameters

These are the values accessible in the bz_EventData variable that's made available in the Event method.

Data Type Name Description
double duration

The duration (in seconds) of the game.

int playerID

The player who started the /countdown. If no player is tied to this event, this defaults to -1 (available since V2 of the event)

bool gameOver

Always false in the start event (available since V2 of the event)

double eventTime

The server time the event occurred (in seconds).

Plug-in Usage

Here's a list of plug-ins part of the official distribution that makes use of this event:

Plug-in Example

This block of code can be used to get started when implementing the Event() function of your plug-in.

bz_GameStartEndEventData_V2* dataObject = (bz_GameStartEndEventData_V2*)eventData;

// Data
// ---
// (double)       duration - The duration (in seconds) of the game.
// (int)          playerID - The player who started the /countdown. If no player is tied to this event, this defaults to -1
// (bool)         gameOver - Always false in the start event
// (double)       eventTime - The server time the event occurred (in seconds).

Other Countdown Timer Events

Back to bzfs API Events

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