bz_eGameResumeEvent
This event is triggered when a timed game resumes
Data Object Type
2.4.4 bz_GamePauseResumeEventData_V2
Deprecated Types
These data object types have been deprecated in favor of more recent versions, which contain more or corrected information.
- 2.4.4 bz_GamePauseResumeEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
bz_ApiString |
actionBy
|
The callsign of whoever triggered the event. By default, it's "SERVER". |
int |
playerID
|
The ID of the player who triggered this action. By default, it's 253. (available since V2 of the event) |
double |
eventTime
|
The server time the event occurred (in seconds). |
Plug-in Usage
There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_GamePauseResumeEventData_V2* dataObject = (bz_GamePauseResumeEventData_V2*)eventData;
// Data
// ---
// (bz_ApiString) actionBy - The callsign of whoever triggered the event. By default, it's "SERVER".
// (int) playerID - The ID of the player who triggered this action. By default, it's 253.
// (double) eventTime - The server time the event occurred (in seconds).
Other Countdown Timer Events
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