bz_eGameEndEvent
This event is called each time a game ends
Data Object Type
2.4.4 bz_GameStartEndEventData_V2
Deprecated Types
These data object types have been deprecated in favor of more recent versions, which contain more or corrected information.
- 2.4.0 bz_GameStartEndEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
double |
duration
|
The duration (in seconds) of the game. |
int |
playerID
|
The player who triggered the event. If it was triggered automatically, this value will be the server ID (253) (available since V2 of the event) |
bool |
gameOver
|
Set to true if the game was ended with |
double |
eventTime
|
The server time the event occurred (in seconds). |
Plug-in Usage
Here's a list of plug-ins part of the official distribution that makes use of this event:
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_GameStartEndEventData_V2* dataObject = (bz_GameStartEndEventData_V2*)eventData;
// Data
// ---
// (double) duration - The duration (in seconds) of the game.
// (int) playerID - The player who triggered the event. If it was triggered automatically, this value will be the server ID (253)
// (bool) gameOver - Set to true if the game was ended with `/gameover` or `/superkill` or via the API
// (double) eventTime - The server time the event occurred (in seconds).
Other Countdown Timer Events
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