bz_eAllowServerShotFiredEvent
This event is called before a world weapon is fired. This event can disallow a world weapon from firing and it can change the shot type, similar to bz_eShotFiredEvent.
Data Object Type
2.4.14 bz_AllowServerShotFiredEventData_V1
Parameters
These are the values accessible in the bz_EventData
variable that's made available in the Event
method.
Data Type | Name | Description |
---|---|---|
bool |
allow
|
True to allow a server shot to be fired |
bool |
changed
|
Set this to true if you'd like to change the |
bz_ApiString |
flagType
|
The flag abbreviation of the shot type that was fired |
float |
speed
|
The speed of the shot fired |
float[3] |
pos
|
The position of where the shot was fired (x, y, z coordinates) |
float[3] |
velocity
|
The vector of the shot's direction multiplied by the shot's speed |
bz_eTeamType |
team
|
The team this shot belongs to |
double |
eventTime
|
This value is the local server time of the event. |
Plug-in Usage
There are no plug-ins in the official distribution that make use of this event. Browse the Plug-in Releases forum for plug-ins which may make use of this event.
Plug-in Example
This block of code can be used to get started when implementing the Event()
function of your plug-in.
bz_AllowServerShotFiredEventData_V1* dataObject = (bz_AllowServerShotFiredEventData_V1*)eventData;
// Data
// ---
// (bool) allow - True to allow a server shot to be fired
// (bool) changed - Set this to true if you'd like to change the `flagType` of the server shot
// (bz_ApiString) flagType - The flag abbreviation of the shot type that was fired
// (float) speed - The speed of the shot fired
// (float[3]) pos - The position of where the shot was fired (x, y, z coordinates)
// (float[3]) velocity - The vector of the shot's direction multiplied by the shot's speed
// (bz_eTeamType) team - The team this shot belongs to
// (double) eventTime - This value is the local server time of the event.
Other Shots Events
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